Iso Sandbox

Check asset sizing on a shared grid

Layers

Each layer has its own tile size. Painting always goes to the highlighted layer.

Tile sizetile_size128 × 64
Vertical offsetposition.y0 px
Art
Drop images herePNG, JPG or WebP — or click to browse

A grey block at the current tile size — handy for judging whether real art is too tall or too wide.

Selected art none
Used as
Drawn for tile widthtile_size.x
Cells coveredsize_in_atlas1 × 1
Sizescale100%
texture_origin —
Sits on
Pinned by its
Fine offsettexture_origin0, 0
Cursor grabs it by the
Brush
Area1 × 1 cell
Coverage100%

Below 100% the brush skips cells at random — good for scattering rocks or grass.

Random mirroring
Scene

Settings and placements as JSON — the numbers a developer needs to rebuild this in engine.

You can also drop a .json straight onto the canvas. Without embedded images the scene still opens — drop the matching art in afterwards to relink it.

100%

Nothing placed yet

Drop your isometric art anywhere on this window to get started.

  1. Set the tile size your project uses
  2. Drop in a ground tile and a building
  3. Click the canvas to place, and compare