Each layer has its own tile size. Painting always goes to the highlighted layer.
tile_size128 × 64position.y0 pxA grey block at the current tile size — handy for judging whether real art is too tall or too wide.
tile_size.xsize_in_atlas1 × 1scale100%texture_origin0, 0Below 100% the brush skips cells at random — good for scattering rocks or grass.
Settings and placements as JSON — the numbers a developer needs to rebuild this in engine.
You can also drop a .json straight onto the canvas. Without embedded images the scene still opens — drop the matching art in afterwards to relink it.
Drop your isometric art anywhere on this window to get started.